Creativity in practice 2015
This module consisted of two components. Component one was the submission of a practice-based research project comprising of an interactive image game, designed to be played by students and myself. “The Photo Game”, was devised for multiple players roughly based on the concept of the game, ping-pong. A photographic image was submitted to an online digital folder by myself and students were then invited to respond to the image submitted and subsequent images submitted thus engaging in visual dialogue. The results of the Photo Game were published in book form and submitted for component one. The second component reflected on theories of Bruner (1976) and Wenger (2006), exploring the importance of communities of practice within art and facilitating play and creativity within the classroom. The essay continued by offering a critical account of my own practice based research and demonstrated how an environment free from curriculum constraints was conducive to creativity.